KILLCHAIN

KILLCHAIN

Due to the ongoing nature of this project, the information I can provide is limited.

Due to the ongoing nature of this project, the information I can provide is limited.

ABOUT

> STUDIO SIZE: 33
> MARKET: WORLDWIDE
> POSITION: LEAD GAME PROGRAMMER
> WORK TYPE: REMOTE
> STUDIO LOCATION: NEW JERSEY


As the lead developer for a game named "Killchain," my role transcended the usual coding tasks and delved deep into the realms of project management and AI development. I steered the direction of the game, ensuring every module, asset, and functionality aligned with our vision. My responsibilities didn't stop at just the technical aspects; I was at the forefront, pitching our game's potential to investors, laying out our strategic roadmap, and cementing our position in the competitive gaming industry. In essence, my journey with Killchain was not just about developing a game, but sculpting an immersive experience.

PLUGINS DEVELOPED BY ME

The Vertex Animation Manager was a pivotal tool in our development process. Custom-designed to fit our needs, this plugin was instrumental in optimizing our Game AI. Not only did it facilitate real-time changes to animations, but it also allowed us to swiftly modify materials, textures, and even gameplay elements. Its versatility ensured we remained agile, responsive, and efficient in our optimization endeavors, streamlining our workflow and ensuring a higher-quality gaming experience.

Stress Test Result:
Ability to hold 1500 ACTORS in display (UGH I LOVE VAT)

VAT CONVERTOR

REAL TIME STRATEGY

AI in killchain, is real-time even for units far away, I am not going to give our secret sauce of managing 1000+ in-game units efficiently ;)

IN GAME BUILDING GENERATOR

Killchain stands out for its dynamic real-time destruction capabilities, revolutionizing player interaction within the game environment. Not only can players witness instantaneous destruction, but they're also empowered developers to construct buildings rapidly using a variety of presets. This fusion of destruction and construction offers a unique gameplay experience, challenging players to think strategically and adapt swiftly to ever-evolving scenarios.

Note: There are 100s of different features in this plugin but I am tired creating this website :/
In one of my previous project’s I might’ve discussed about a plugin I created for advanced AI mechanics. Killchain is heavily reliant on that plugin

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